Although films present horror in a good way we are forgetting that horror is presented on lots of different platforms. To fully understand the idea of horror and what it takes to make something scary I decided to not only look at films but look at games and how they are made, looking at the mise-en-scene of these and how it is designed in order to make it look scarier.
Outlast
What is the story behind Outlast?
Outlast is a first-person survival horror video game developed and published by Canadian company Red Barrels. The game revolves around a freelance investigative journalist, Miles Upshur, who decides to investigate a remote psychiatric hospital situated deep in the mountains of Lake County, Colorado.
When did Outlast come out?
It was released on September 4, 2013 for Microsoft Windows and on February 4, 2014, for PlayStation 4. Gameplay[edit] Outlast is a first-person survival horror game set in an asylum.
What is the rating for Outlast?
Outlast centers around a story driven survival campaign told in first-person narrative and set in a dilapidated psychiatric hospital overrun by homicidal patients. Its presentation is similar to the found footage genre popularized in horror films.
Reviews
"This is major contributing factor in making the game so damn scary. No guns. No crowbars. Not even punching fists. All you can do is move, jump and hide. This is horror survival at its most minimal, and I love the way it makes you think – it’s all about stealth and avoidance. The lack of any kind of defensive safety blanket helps ratchet up the tension enormously. It’s a clever mechanism that makes everything feel a little more personal and high stakes because there is literally nothing between you and the enemy; a frightening prospect in of itself."
"All this adds up to a game where once you get going, you literally do jump at your own shadow. Which I think is another deliberate mechanism to put the chills in you. Outlast sets out to be a truly scary horror game, and it delivers on its promise very effectively."
"Something I really liked about Outlast is the way it messes with your head. A door that was open a moment ago when you passed it is suddenly closed when you turn around and look at it again. You might see something move ahead of you and go around a corner, but as you peek to see if it’s waiting for you, it’s not there. Where has it gone? And when is it going to jump out from somewhere unexpected?"
Mise-en-scene





No comments:
Post a Comment